I have been falling behind on doing the Game Ideas of the Week, but I’ve been jotting down my inspirations when I have them, so I can crank out a few of these over the next few days.
The game this week is a genre hybrid of massive proportions. It combines elements of MMORPG, RTS, and FPS games.
Players have a persistent avatar who participates in FPS battles that are heavy on vehicles. (Think Battlefield 2.) As the player gains experience he unlocks new weapons and special class related abilities, as well as moving up the military command structure. The catch is, experience is only gained for completing objectives on the battlefield, which are handed down by the commander.
The commander is another player, who is playing the game from a RTS point of view. The commander assigns tasks to groups or individuals on the battlefield and experience is assigned to those tasks based on their difficulty. Moving to a forward position may be a simple task and would be rewarded with little experience, while assassinating the enemy commander would be worth a great deal more experience. Commanders receive experience based on the success of their troops on the battlefield. As commanders gain more experience, they can move up the command structure.
Higher level commanders have increasingly more control over the logistics and grand strategy of the war. They can view the map from further out and move supplies and troops to different locations on the globe, to counter the movements of their enemies. To put the game in terms of a MMORPG, each battlefield would be like an instance, to which the commanders could commit troops and other, lower level, commanders. The globe would be one server, with hundreds or thousands of players logged in at one time.
The setting of the game is the year 2072. The game presents a somewhat bleak picture of the future, with World War IV in full swing. There are five factions that players can commit themselves to:
The high tech, but economically weak, United States of America. The USA uses a lot of mechs/powersuits and aircraft on the battlefield.
The powerful-in-numbers Islamic Crescent. The Crescent stretches from Morrocco to Malaysia and is the only faction with petroleum-based technology. On the battlefield they often use explosives and heavy armor.
The People’s Empire of China has the strongest economy and thus can field lots of very expensive technology. Short-range personal nuclear weapons are a favorite.
Europe fields small lightweight vehicles and use predominantly laser weaponry.
Russia has a powerful, if technologically dated, military. Russia’s miltary only fields their own armies if the motherland is invaded. Russian troops are often loaned out as large mercenary forces to the other powers.
Additionally, players may form their own smaller organizations, to represent mercenaries, pirates, or even a smaller independent nation.
Players would shape their server through strategic conquest, and potentially one faction could “win” the server by conquering the entire globe, at which point players in that server would be allowed to reconfigure their characters and starting locations would be reset.
The game presents a number of game balance difficulties, resulting from the kitchen sink mentality and from the inherent difficulty of designing an all-PvP MMO, but it is a truly epic game where players can feel like they are affecting the game world in meaningful ways. I wouldn’t be surprised to see more RTS and RPG features sneaking into the Battlefield series with the inevitable next iteration.