Nathan Forget (pronounced for-zhay) is a software engineer in the San Francisco Bay Area. He works for Unity, making tools used by tens of thousands of game developers around the world. Before Unity, he worked at Kabam, where he released two iOS Editors' Choice games, Spirit Lords and Star Wars Uprising. He also worked on several unreleased games during his four years with Kabam.
Before moving to San Francisco, he lived in Orlando and Miami Beach, where he worked for 360Ed, a maker of educational software for high school students. While there he designed and built a 3D game engine, which powered two installments of the Conspiracy Code franchise of educational games. He also helped build a medically accurate training simulation.
Before he worked at 360Ed, Nathan got his master’s degree from the Florida Interactive Entertainment Academy, a game development program at the University of Central Florida. He got his undergrad degree (a double major in computer science and psychology) from William & Mary in 2005. Between his time at William & Mary and his time at FIEA he worked as a web developer at Trader Publishing Company in Virginia Beach.
Nathan loves games of all kinds, especially board games and card games. Some favorites include Diplomacy, Twilight Struggle, Agricola, and Netrunner. Nathan also loves watching and playing soccer. He reads a lot of books. When he’s not writing code or enjoying a good book, he’s often running, taking photos, or cooking.